![]() Now we had the problem of way more polygons and textures per avatar and performance suffered.Īs a solution BOM, bakes on mesh, was made as an enhanced SSB. They were like Russian dolls, those with smaller and smaller dolls inside each other. Designers solved the layering problems by "onion-skinning" the body, feet, hands, head. We could add skin color, but there was no way to add a tattoo unless it was part of the skin. This let us make more realistic looking clothes and stuff.īut, we needed layers. When materials were added to SL we could also add Normal and Specular maps to our mesh. In modeling terms we could have one 'diffuse' (color) texture per mesh (I am simplifying). Our 'mesh' items in SL can have only one texture. Worked well but only with Classic avatar layers. Or convert 5 images into one composite image to save download and render time. The idea was to reduce the skin, tattoo, underwear, clothes, and jacket layer textures (images) we wear to one texture. ![]() In the pre-mesh days for better performance a thing called server side baking (SSB) was added to SL. Now we mostly combine body, hands, and feet but use a separate head. So, some made better feet as the Classic feet are, by today's standard, horrible looking. These are shared items and everyone can see them. In SL jargon we call those things 'mesh'. Users could then make their own mesh items and upload lists of vertices/polygons. Whichever viewer you have it uses the list built into that viewer. There was (in Ruth/Roth's case "is") no way for a user to change that list and share it with others. For Ruth and Roth (now Classic) that list is built into the viewer. All mesh is a list of vertices describing polygons which your viewer draws and paints. So I'll say the same things another way with some historical perspective. I'm not sure it will be clear to you from your knowledge point. You'll find many willing to help you with better advice than mine. These heads and bodies not only contain the possibilities for Bento animations, they can also be 'skinned' with more layers than you were used to. Brands of bodies are Belleza, Signature, TMP, Aesthetic, etc. This has led to a new market where body and head combinations are sprouting. Every merchant sets their own and collaborates with creators of individual heads. Your avatar can wear new meshes which support this Bento-feature, but there are not real set standards. You need to wear Bento-compatible parts to make use of it ( Very summary this and probably not quite correct ). ![]() Facial expression and hand / finger - animations are better defined. There's been an extra skeleton added to the sytemavatar enabling your avatar to do animations your systemavatar was unable to do before. Your systemavatar has changed over the years. Going on a limb here to explain some things briefly to you but I'll be corrected if so soon enough. I do have a mesh? bento? avatar, complete with AO but I've no idea what I'm doing with it) you'll see that the icon by my name is still an old style avatar. OK, I do know what rezzing is, but what if I didn't? How do newbies ever get started and how does an oldie like me even begin to understand what's going on? I need a pointer to a basic guide if anyone can help please. My question is about Mesh and Bento - two words that mean very little to me so I'm looking for a real beginners' guide. I typed "Mesh basics" in search (you'd think that would do it, wouldn't you?) But I got a list of topics that included these words (which are, to me at least, pretty meaningless: "dev kits, canmesh, bento, Maitreya, Belleza, MAV_BLOCK_MISSING, Blender, Mesh Multi C&T, Mesh body requirements on RP Sim, Bentomesh head, rezzing, catwa meshead" But nowadays it's confused by higher quality graphics and I'm just left behind. The focus was on what you could do in a virtual word. In those days, you had a basic avatar and could buy clothes or get them free. We sat on beanbags beside the sea and had presentations, videos, discussions, etc. And in 2009, I jointly ran In-service training courses for UK teachers - in Second Life! Instead of travelling to the professional development centre, they joined in a six week course from their own homes. That's not to say I take SL lightly. Back in 2007, it seemed to have limitless possibilities. I just love to pop in and dance, or wander through a beautiful sim, or ride a tram in a steampunk world. To be honest, I'm still a bit of a newbie. I'm a regular but infrequent visitor so I don't get time to immerse myself. I'm 12 years and 8 months old in SL so you'd think I'd be an expert by now.
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